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Ravensburg Reboot: Streamlined City Map

I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redundancies in it: two separate market quarters, three run-down "tough" neighborhoods, two or three different artisans quarters, and so on, all of which made it unnecessarily harder to flesh out -- e.g. how's this market district different from that market district? And would that difference actually matter to players? In practice it never did, as far as I know. So I've redone the map, and cut it down, sticking more or less to one quarter per function that was on the old map (city governance, market, scholars and scribes, travelers inns and taverns, church for healing, bad neighborhood to go looking for trouble in, etc.). So Ravensburg now looks like this.


All the NPCs, factions and shops from previous games will all still be there. But I've cut out a bunch of unnecessary fluff separating them all geographically and making my prep tougher.

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